day11-接口作为成员变量类型(skill)
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@@ -28,5 +28,17 @@ public class Demo05 {
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hero.defend();
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System.out.println("打怪结束");
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hero.showWeapons();
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//掉落了技能书(匿名内部类)
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Skill skill = new Skill() {
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@Override
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public void outSkill() {
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System.out.println("释放天火燎原");
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}
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};
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//英雄获取技能
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hero.setSkill(skill);
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//释放技能
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hero.useSkill();
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}
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}
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@@ -8,7 +8,8 @@ public class Hero {
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private Weapon weapon;//武器
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private Armor armor;//防御装
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private ArrayList<Weapon> weapons = new ArrayList<>();//武器背包
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//技能
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//技能作为属性
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private Skill skill;
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public Hero() {
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@@ -56,6 +57,14 @@ public class Hero {
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this.weapons = weapons;
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}
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public Skill getSkill() {
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return skill;
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}
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public void setSkill(Skill skill) {
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this.skill = skill;
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}
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//攻击和防御行为
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public void attack(){
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//哪个英雄,使用什么武器,输出了多少伤害
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@@ -75,4 +84,10 @@ public class Hero {
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System.out.println(w.getName()+", ");
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}
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}
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//英雄释放技能
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public void useSkill(){
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System.out.println(this.name += "释放技能:");
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this.skill.outSkill();
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}
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}
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@@ -0,0 +1,5 @@
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package com.inmind.class_interface04;
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//技能接口
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public interface Skill {
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void outSkill();
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}
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