进阶day04-Map实现摸牌案例

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2026-02-03 16:22:43 +08:00
parent a95b6875df
commit 925df2c209

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@@ -1,4 +1,10 @@
package com.inmind.test04;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
/*
按照斗地主的规则,完成洗牌发牌的动作。
(双列集合实现,不要使用自定义类)
@@ -17,4 +23,99 @@ package com.inmind.test04;
注意:最后打印牌时,要有排序的效果
*/
public class Test14 {
public static void main(String[] args) {
//1.准备54张牌(花色+数字)
HashMap<Integer, String> pokerMap = new HashMap<>();
//创建List来保存键值针对键值进行打乱摸牌最后再根据键找值拿到真正的牌即可
ArrayList<Integer> keys = new ArrayList<>();
String[] nums = {"3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2"};
String[] colors = { "", "","",""};
int index = 1;
for (String num : nums) {
for (String color : colors) {
String poker = color + num;
//将花色和排序整数作为一个键值对保存到map中
pokerMap.put(index, poker);
keys.add(index);
index++;
}
}
//添加大小王
pokerMap.put(index, "小王");
keys.add(index);
index++;
pokerMap.put(index, "大王");
keys.add(index);
index++;
System.out.println(pokerMap.size());
System.out.println(pokerMap);
System.out.println(keys);
//2.洗牌(打乱顺序)
Collections.shuffle(keys);
System.out.println(keys);
//3.创建3个集合对象保存每个玩家的牌,创建1个集合保存底牌(摸牌就是模指定的键即可,因为后期可以键(1~54)找值)
ArrayList<Integer> player1 = new ArrayList<>();
ArrayList<Integer> player2 = new ArrayList<>();
ArrayList<Integer> player3 = new ArrayList<>();
ArrayList<Integer> dipai = new ArrayList<>();
/*
按顺序,轮着抓
玩家1 0 3 6 index%3 == 0
玩家2 1 4 7 index%3 == 1
玩家3 2 5 8 index%3 == 2
最后三张牌都给底牌
*/
for (int i = 0; i < keys.size(); i++) {
Integer key = keys.get(i);
//最后三张都给底牌,其他的判断下分别发给我每个玩家
if (i >= 51) {//最后三张都给底牌
dipai.add(key);
} else {
switch (i%3) {
case 0:
player1.add(key);
break;
case 1:
player2.add(key);
break;
case 2:
player3.add(key);
break;
}
}
}
//4.打印集合的内容
showPokers("玩家1",player1,pokerMap);
showPokers("玩家2",player2,pokerMap);
showPokers("玩家3",player3,pokerMap);
showPokers("底牌",dipai,pokerMap);
}
//定义一个方法,来接收每个玩家手中的键值集合,根据双列集合找到对应的值,拼接展示即可
public static void showPokers(String name, ArrayList<Integer> keys, HashMap<Integer, String> pokerMap) {
//先排序遍历keys找到值拼接
Collections.sort(keys, new Comparator<Integer>() {
@Override
public int compare(Integer o1, Integer o2) {
return o2-o1;
}
});//自然排序
String pokers = "";
for (Integer key : keys) {
String poker = pokerMap.get(key);
pokers += poker + " ";
}
System.out.println(name+":"+pokers);
}
}