Files
Cloud-book/node_modules/dagre-layout/lib/greedy-fas.js
2025-08-27 17:10:05 +08:00

121 lines
3.3 KiB
JavaScript

import _ from 'lodash'
import { Graph } from 'graphlibrary'
import List from './data/list'
/*
* A greedy heuristic for finding a feedback arc set for a graph. A feedback
* arc set is a set of edges that can be removed to make a graph acyclic.
* The algorithm comes from: P. Eades, X. Lin, and W. F. Smyth, "A fast and
* effective heuristic for the feedback arc set problem." This implementation
* adjusts that from the paper to allow for weighted edges.
*/
const DEFAULT_WEIGHT_FN = _.constant(1)
function greedyFAS (g, weightFn) {
if (g.nodeCount() <= 1) {
return []
}
const state = buildState(g, weightFn || DEFAULT_WEIGHT_FN)
const results = doGreedyFAS(state.graph, state.buckets, state.zeroIdx)
// Expand multi-edges
return _.flatten(_.map(results, function (e) {
return g.outEdges(e.v, e.w)
}), true)
}
function doGreedyFAS (g, buckets, zeroIdx) {
let results = []
const sources = buckets[buckets.length - 1]
const sinks = buckets[0]
let entry
while (g.nodeCount()) {
while ((entry = sinks.dequeue())) { removeNode(g, buckets, zeroIdx, entry) }
while ((entry = sources.dequeue())) { removeNode(g, buckets, zeroIdx, entry) }
if (g.nodeCount()) {
for (let i = buckets.length - 2; i > 0; --i) {
entry = buckets[i].dequeue()
if (entry) {
results = results.concat(removeNode(g, buckets, zeroIdx, entry, true))
break
}
}
}
}
return results
}
function removeNode (g, buckets, zeroIdx, entry, collectPredecessors) {
const results = collectPredecessors ? [] : undefined
_.forEach(g.inEdges(entry.v), function (edge) {
const weight = g.edge(edge)
const uEntry = g.node(edge.v)
if (collectPredecessors) {
results.push({ v: edge.v, w: edge.w })
}
uEntry.out -= weight
assignBucket(buckets, zeroIdx, uEntry)
})
_.forEach(g.outEdges(entry.v), function (edge) {
const weight = g.edge(edge)
const w = edge.w
const wEntry = g.node(w)
wEntry['in'] -= weight
assignBucket(buckets, zeroIdx, wEntry)
})
g.removeNode(entry.v)
return results
}
function buildState (g, weightFn) {
const fasGraph = new Graph()
let maxIn = 0
let maxOut = 0
_.forEach(g.nodes(), function (v) {
fasGraph.setNode(v, { v: v, 'in': 0, out: 0 })
})
// Aggregate weights on nodes, but also sum the weights across multi-edges
// into a single edge for the fasGraph.
_.forEach(g.edges(), function (e) {
const prevWeight = fasGraph.edge(e.v, e.w) || 0
const weight = weightFn(e)
const edgeWeight = prevWeight + weight
fasGraph.setEdge(e.v, e.w, edgeWeight)
maxOut = Math.max(maxOut, fasGraph.node(e.v).out += weight)
maxIn = Math.max(maxIn, fasGraph.node(e.w)['in'] += weight)
})
const buckets = _.range(maxOut + maxIn + 3).map(function () { return new List() })
const zeroIdx = maxIn + 1
_.forEach(fasGraph.nodes(), function (v) {
assignBucket(buckets, zeroIdx, fasGraph.node(v))
})
return { graph: fasGraph, buckets: buckets, zeroIdx: zeroIdx }
}
function assignBucket (buckets, zeroIdx, entry) {
if (!entry.out) {
buckets[0].enqueue(entry)
} else if (!entry['in']) {
buckets[buckets.length - 1].enqueue(entry)
} else {
buckets[entry.out - entry['in'] + zeroIdx].enqueue(entry)
}
}
export default greedyFAS