import _ from 'lodash' /* * Initializes ranks for the input graph using the longest path algorithm. This * algorithm scales well and is fast in practice, it yields rather poor * solutions. Nodes are pushed to the lowest layer possible, leaving the bottom * ranks wide and leaving edges longer than necessary. However, due to its * speed, this algorithm is good for getting an initial ranking that can be fed * into other algorithms. * * This algorithm does not normalize layers because it will be used by other * algorithms in most cases. If using this algorithm directly, be sure to * run normalize at the end. * * Pre-conditions: * * 1. Input graph is a DAG. * 2. Input graph node labels can be assigned properties. * * Post-conditions: * * 1. Each node will be assign an (unnormalized) "rank" property. */ export function longestPath (g) { const visited = {} function dfs (v) { const label = g.node(v) if (_.has(visited, v)) { return label.rank } visited[v] = true const rank = _.min(_.map(g.outEdges(v), function (e) { return dfs(e.w) - g.edge(e).minlen })) || 0 return (label.rank = rank) } _.forEach(g.sources(), dfs) } /* * Returns the amount of slack for the given edge. The slack is defined as the * difference between the length of the edge and its minimum length. */ export function slack (g, e) { return g.node(e.w).rank - g.node(e.v).rank - g.edge(e).minlen } export default { longestPath: longestPath, slack: slack }