import intersectLine from './intersect-line' /* * Returns the point ({x, y}) at which the point argument intersects with the * node argument assuming that it has the shape specified by polygon. */ function intersectPolygon (node, polyPoints, point) { const x1 = node.x const y1 = node.y const intersections = [] let minX = Number.POSITIVE_INFINITY let minY = Number.POSITIVE_INFINITY polyPoints.forEach(function (entry) { minX = Math.min(minX, entry.x) minY = Math.min(minY, entry.y) }) const left = x1 - node.width / 2 - minX const top = y1 - node.height / 2 - minY for (let i = 0; i < polyPoints.length; i += 1) { const p1 = polyPoints[i] const p2 = polyPoints[i < polyPoints.length - 1 ? i + 1 : 0] const intersect = intersectLine(node, point, {x: left + p1.x, y: top + p1.y}, {x: left + p2.x, y: top + p2.y}) if (intersect) { intersections.push(intersect) } } if (!intersections.length) { console.log('NO INTERSECTION FOUND, RETURN NODE CENTER', node) return node } if (intersections.length > 1) { // More intersections, find the one nearest to edge end point intersections.sort(function (p, q) { const pdx = p.x - point.x const pdy = p.y - point.y const distp = Math.sqrt(pdx * pdx + pdy * pdy) const qdx = q.x - point.x const qdy = q.y - point.y const distq = Math.sqrt(qdx * qdx + qdy * qdy) return (distp < distq) ? -1 : (distp === distq ? 0 : 1) }) } return intersections[0] } export default intersectPolygon