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node_modules/faye-websocket/README.markdown
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# faye-websocket
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* Travis CI build: [<img src="https://secure.travis-ci.org/faye/faye-websocket-node.png" />](http://travis-ci.org/faye/faye-websocket-node)
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* Autobahn tests: [server](http://faye.jcoglan.com/autobahn/servers/), [client](http://faye.jcoglan.com/autobahn/clients/)
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This is a robust, general-purpose WebSocket implementation extracted from the
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[Faye](http://faye.jcoglan.com) project. It provides classes for easily building
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WebSocket servers and clients in Node. It does not provide a server itself, but
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rather makes it easy to handle WebSocket connections within an existing
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[Node](http://nodejs.org/) application. It does not provide any abstraction
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other than the standard [WebSocket API](http://dev.w3.org/html5/websockets/).
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It also provides an abstraction for handling [EventSource](http://dev.w3.org/html5/eventsource/)
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connections, which are one-way connections that allow the server to push data to
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the client. They are based on streaming HTTP responses and can be easier to
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access via proxies than WebSockets.
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The server-side socket can process [draft-75](http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-75),
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[draft-76](http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-76),
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[hybi-07](http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-07)
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and later versions of the protocol. It selects protocol versions automatically,
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supports both `text` and `binary` messages, and transparently handles `ping`,
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`pong`, `close` and fragmented messages.
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## Handling WebSocket connections in Node
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You can handle WebSockets on the server side by listening for HTTP Upgrade
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requests, and creating a new socket for the request. This socket object exposes
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the usual WebSocket methods for receiving and sending messages. For example this
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is how you'd implement an echo server:
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```js
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var WebSocket = require('faye-websocket'),
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http = require('http');
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var server = http.createServer();
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server.addListener('upgrade', function(request, socket, head) {
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var ws = new WebSocket(request, socket, head);
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ws.onmessage = function(event) {
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ws.send(event.data);
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};
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ws.onclose = function(event) {
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console.log('close', event.code, event.reason);
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ws = null;
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};
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});
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server.listen(8000);
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```
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Note that under certain circumstances (notably a draft-76 client connecting
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through an HTTP proxy), the WebSocket handshake will not be complete after you
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call `new WebSocket()` because the server will not have received the entire
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handshake from the client yet. In this case, calls to `ws.send()` will buffer
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the message in memory until the handshake is complete, at which point any
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buffered messages will be sent to the client.
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If you need to detect when the WebSocket handshake is complete, you can use the
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`onopen` event.
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If the connection's protocol version supports it, you can call `ws.ping()` to
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send a ping message and wait for the client's response. This method takes a
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message string, and an optional callback that fires when a matching pong message
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is received. It returns `true` iff a ping message was sent. If the client does
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not support ping/pong, this method sends no data and returns `false`.
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```js
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ws.ping('Mic check, one, two', function() {
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// fires when pong is received
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});
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```
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## Using the WebSocket client
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The client supports both the plain-text `ws` protocol and the encrypted `wss`
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protocol, and has exactly the same interface as a socket you would use in a web
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browser. On the wire it identifies itself as hybi-13.
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```js
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var WebSocket = require('faye-websocket'),
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ws = new WebSocket.Client('ws://www.example.com/');
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ws.onopen = function(event) {
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console.log('open');
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ws.send('Hello, world!');
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};
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ws.onmessage = function(event) {
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console.log('message', event.data);
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};
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ws.onclose = function(event) {
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console.log('close', event.code, event.reason);
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ws = null;
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};
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```
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## Subprotocol negotiation
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The WebSocket protocol allows peers to select and identify the application
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protocol to use over the connection. On the client side, you can set which
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protocols the client accepts by passing a list of protocol names when you
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construct the socket:
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```js
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var ws = new WebSocket.Client('ws://www.example.com/', ['irc', 'amqp']);
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```
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On the server side, you can likewise pass in the list of protocols the server
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supports after the other constructor arguments:
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```js
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var ws = new WebSocket(request, socket, head, ['irc', 'amqp']);
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```
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If the client and server agree on a protocol, both the client- and server-side
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socket objects expose the selected protocol through the `ws.protocol` property.
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If they cannot agree on a protocol to use, the client closes the connection.
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## WebSocket API
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The WebSocket API consists of several event handlers and a method for sending
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messages.
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* <b><tt>onopen</tt></b> fires when the socket connection is established. Event
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has no attributes.
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* <b><tt>onerror</tt></b> fires when the connection attempt fails. Event has no
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attributes.
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* <b><tt>onmessage</tt></b> fires when the socket receives a message. Event has
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one attribute, <b><tt>data</tt></b>, which is either a `String` (for text
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frames) or a `Buffer` (for binary frames).
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* <b><tt>onclose</tt></b> fires when either the client or the server closes the
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connection. Event has two optional attributes, <b><tt>code</tt></b> and
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<b><tt>reason</tt></b>, that expose the status code and message sent by the
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peer that closed the connection.
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* <b><tt>send(message)</tt></b> accepts either a `String` or a `Buffer` and
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sends a text or binary message over the connection to the other peer.
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* <b><tt>close(code, reason)</tt></b> closes the connection, sending the given
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status code and reason text, both of which are optional.
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* <b><tt>protocol</tt></b> is a string (which may be empty) identifying the
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subprotocol the socket is using.
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## Handling EventSource connections in Node
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EventSource connections provide a very similar interface, although because they
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only allow the server to send data to the client, there is no `onmessage` API.
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EventSource allows the server to push text messages to the client, where each
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message has an optional event-type and ID.
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```js
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var WebSocket = require('faye-websocket'),
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EventSource = WebSocket.EventSource,
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http = require('http');
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var server = http.createServer();
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server.addListener('request', function(request, response) {
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if (EventSource.isEventSource(request)) {
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var es = new EventSource(request, response);
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console.log('open', es.url, es.lastEventId);
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// Periodically send messages
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var loop = setInterval(function() { es.send('Hello') }, 1000);
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es.onclose = function() {
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clearInterval(loop);
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es = null;
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};
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} else {
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// Normal HTTP request
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response.writeHead(200, {'Content-Type': 'text/plain'});
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response.write('Hello');
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response.end();
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}
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});
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server.listen(8000);
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```
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The `send` method takes two optional parameters, `event` and `id`. The default
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event-type is `'message'` with no ID. For example, to send a `notification`
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event with ID `99`:
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```js
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es.send('Breaking News!', {event: 'notification', id: '99'});
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```
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The `EventSource` object exposes the following properties:
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* <b><tt>url</tt></b> is a string containing the URL the client used to create
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the EventSource.
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* <b><tt>lastEventId</tt></b> is a string containing the last event ID
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received by the client. You can use this when the client reconnects after a
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dropped connection to determine which messages need resending.
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When you initialize an EventSource with ` new EventSource()`, you can pass
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configuration options after the `response` parameter. Available options are:
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* <b><tt>retry</tt></b> is a number that tells the client how long (in seconds)
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it should wait after a dropped connection before attempting to reconnect.
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* <b><tt>ping</tt></b> is a number that tells the server how often (in seconds)
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to send 'ping' packets to the client to keep the connection open, to defeat
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timeouts set by proxies. The client will ignore these messages.
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For example, this creates a connection that pings every 15 seconds and is
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retryable every 10 seconds if the connection is broken:
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```js
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var es = new EventSource(request, response, {ping: 15, retry: 10});
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```
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You can send a ping message at any time by calling `es.ping()`. Unlike WebSocket,
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the client does not send a response to this; it is merely to send some data over
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the wire to keep the connection alive.
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## License
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(The MIT License)
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Copyright (c) 2009-2013 James Coglan
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the 'Software'), to deal in
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the Software without restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
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Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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